Final Fantasy X Rustung 4 Freie Slots


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Final Fantasy X Rustung 4 Freie Slots

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These two modes are usually the closest thing to changing the in-game difficulty, as some events can be stalled to an extent in Wait mode.

The best example is stalling the status ailment Doom , in which the player can let long actions go on in a menu to pause the counter, only to quickly input actions and stop in another menu later.

What could seem like "10 seconds" could be extended to minutes. Final Fantasy X-2 added several new features to the ATB system: Chaining attacks allows the player to deal more damage, and free battle positions can be exploited with having a character perform a physical ability behind the target to strike for double damage.

The player spherechange between dresspheres , or job classes, during a battle allowing for more flexibility than previous job systems offered.

World of Final Fantasy contains the ATB gauge, but is vertical and remains on the left-hand side of the battle screen. Characters' and stacks ' turns come up when icons representing the characters rise all the way to the top of the gauge.

Player characters' icons have yellow borders, while enemies' icons have red. How fast a character's icon reaches to the top depends on their Agility stat.

A character icon at the very top of the ATB gauge indicates a character currently using their turn. Once their turn is finished, their icon is reset to the bottom of the gauge, and their icon rises up to the top again.

If a character uses the Defend command, however, their icon is set to the middle of the gauge. In addition to to the Active and Wait modes, there is also a "Semi-active" mode, where both Active and Wait modes are used depending on which style of battle menu is used: Active mode for the Basic Menu, and Wait mode for the Classic Menu.

Without action, the ATB gauge will fill slowly, however, attacking will cause the gauge to fill faster. When a gauge fills, a character may perform special actions such as using skills, casting magic, or consuming an item.

In this system, Charge Time CT meters fill up to to allow each unit to take action. CTB is a turn-based system which does not operate in rounds, instead it uses an Act List that is affected through various means and thus does not guarantee that each participant in a battle will have an equal number of turns.

Units with higher speed take more turns than slower ones, making speed more important than in other turn-based battle systems.

Players can substitute party members mid-battle adding a new level of strategy. Spells and abilities such as Haste or Overdrives modify the Act List, as some abilities require a longer cooldown time.

Weaker abilities tend to require less cooldown, thus introducing a trade-off between speed and power. When a character's turn begins, all action stops while the player decides upon an action.

This shifts the focus from reflexes and quick decision-making to strategy and careful planning.

The RTB system replaces the random encounter that has featured in past Final Fantasy games, and instead monsters freely roam areas and are seamlessly engaged.

As the battle takes place without a separate battle screen loading, one is free to move around the landscape during battles, interact with other players, or avoid battles altogether.

Monsters may attack players without provocation, retaining a hint of random encounters. Characters start attacking automatically once they are in combat with an enemy, and special commands and magic can be input any time.

Many items, spells and abilities used during battle have a casting time or delay to use once activated, similar to Active Time Battles. The system was designed and directed by Hiroyuki Ito , with the actual programming being done by Takashi Isowaki under Takashi Katano.

The ADB system eliminates random battles; the battles take place on the field with no separate battle screen and as such there is no transition between exploration and battle.

The player has the choice of confronting enemies or keeping their distance and exploring the area. Some creatures will not instigate battle with the party unless the party attacks first, and some enemies encountered on the field will be far too powerful when the party first meets them, adding an element of risk to an all-out-attack methodology when first exploring areas.

The player has control over a single party member's movement while engaged in battle and the distance between party members and enemies influences battles as various spells and abilities have an Area of Effect AoE , meaning party members and enemies need to be within a certain range of each other for the abilities to hit.

It derives the flow of time from ATB as each party member has a unique ATB gauge that acts like an action point meter divided up into equal sections a similar system was used in Enix's game Robotrek.

Each action consumes a portion of the ATB gauge; for example, using Attack consumes one segment, while casting Firaga consumes three.

Commands can be chained so as long as there are enough ATB segments. When the player decides on what commands to take, they press another button to execute the commands.

If the player executes the chained commands without filling all ATB slots, the unused slots will be filled at the start of the next turn.

Unlike regular ATB, the player is only able to control the actions of the party leader. The party begins with two ATB segments, and each gain a segment through story progression at the end of Chapter Two, subduing their respective Eidolon , obtaining the unique ATB crystal on their Crystarium tree, and synthesizing a third tier weapon , for a maximum of six segments.

Spira is a continent resembling a large island. In terms of climate, Spira ranges from tropical islands Besaid and Kilika and a scorching desert Bikanel Island to temperate towns Luca and the icy Mt.

Spira's population is made up of a variety of six races: humans divided into Spirians and the outcast Al Bhed faction, Hypello , Cactuars , Ronso , and Guado.

The world is terrorized by a supernatural monster the people call Sin that appears invincible. The temple of Yevon teaches that the monster is a physical manifestation of mankind's sins, and following the temple's teachings and atoning could purge it.

Sin has been plaguing the world for a thousand years, the only moments of respite from its horrors being the short and temporary Calms brought upon by summoners who embark on dangerous pilgrimages to visit the temples of Spira to attain the Final Aeon , a magical creature of legend said to be strong enough to destroy Sin.

The aeons are supernatural creatures called forth at the behest of summoners, and manifestations of the fayth 's dreams: human souls trapped in statues that reside in the temples of Yevon.

Yevon was a powerful ancient summoner whose teachings people now follow to purge the world of Sin, which includes subservience to the temples and ban on all machina.

When the religion of Yevon arose in the Machina War 's aftermath a thousand years ago, summoning became one of its core dogmas.

Yet, after every successful Final Summoning by a summoner who completes their pilgrimage, Sin always returns. Tidus is a blitzball player in a glittering metropolis known as Zanarkand.

During the Memorial Cup to honor Tidus's father Jecht , a legendary player who went missing ten years ago, the stadium is destroyed by a colossal monster that attacks the city.

Tidus is swept away along with Auron, a man who has been looking after him ever since Jecht went missing and Tidus's mother died, leaving him orphaned.

Artwork of Tidus and Yuna by Tetsuya Nomura. Tidus awakens in an alien world called Spira where he meets people whose language he doesn't understand, and meets islanders whose customs he is unfamiliar with.

The only thing he recognizes is blitzball, and the locals want to add him to their team after witnessing his skills. Under the care of his new friends, Tidus meets summoner Yuna who sets out on her pilgrimage to defeat Sin, the monster who had attacked Zanarkand and apparently transported Tidus into the future, as the only knowledge of Zanarkand Spirans have is a holy land that was destroyed by Sin a thousand years ago.

As Yuna's pilgrimage is to end there, Tidus joins her journey as her newest guardian, alongside Auron whom he runs into later.

Tidus learns that when Jecht disappeared from Zanarkand he had run into Sin and arrived in Spira, the same as has happened to him, but can hardly believe it when Auron claims that Jecht has become the monster Sin itself.

During his travels Tidus falls in love with Yuna, who has attracted the attention of fellow summoners and a Maester of Yevon—the main religion in Spira—Seymour Guado.

Yuna is captured and forced to marry him when Seymour becomes an unsent , a ghost whose soul should have departed to the land of Spira's afterlife : the Farplane.

Tidus saves Yuna with the help of Yuna's other guardians and the Al Bhed, a tribe of Spirans who don't follow Yevon's teachings.

Yuna resolves to continue the pilgrimage even after being branded a traitor. By this time Tidus has learned that if Yuna goes through with the ritual known as the Final Summoning to defeat Sin, she will die, but decides to stay by her side and support her.

Tidus is contacted by the fayth and learns the Zanarkand he hails from is but a dream of the fayth willed into being by an ancient summoner called Yu Yevon who created Sin as his armor a thousand years ago.

The fayth ask Tidus to fell Yu Yevon so they can stop dreaming, and Tidus decides to help despite knowing that if the dream ends, he will disappear.

In the ruins of the real Zanarkand , Yuna discovers the truth behind the Final Summoning: she must choose one of her guardians to become a fayth for the Final Aeon, but even if she were to succeed Yu Yevon would make the Final Aeon into a new Sin.

This is how the current incarnation of Sin is actually Jecht, Tidus's father. The party learns that Auron was killed by Yu Yevon's unsent daughter Yunalesca when he sought to avenge Jecht and Braska, and has been wandering as an unsent ever since.

Yuna, meanwhile, declares the Final Summoning a false rite and refuses to go through with it. Using the Al Bhed's airship the party attacks Sin head on and ventures inside it , where they find Jecht in his Final Aeon form who asks Tidus to destroy him.

Afterward Yu Yevon manifests and the party kills him. Yuna sends Auron, the aeons, and Sin to the Farplane. The fayth statues lose their power, and Dream Zanarkand and all its inhabitants, Tidus included, disappear from Spira.

The Final Fantasy series had always had somewhat of a "foreign" feel from the Japanese point of view, the first games taking place in a medieval "European" setting.

Final Fantasy X is a break by being pointedly South East Asian in its feel, most notably with respect to vegetation, topography, architecture and names.

Producer Yoshinori Kitase felt that if the setting returned to a medieval European fantasy, it would not help the series advance. While he was brainstorming different world environments, scenario writer Kazushige Nojima suggested a fantasy world that incorporated Asian elements.

Many fans had responded negatively to the sci-fi elements of some previous Final Fantasy games, and with Final Fantasy X the developers wanted to expand the fans' definition of the word "fantasy" by taking a different route from the "medieval Europe" fantasy setting so commonly seen in RPGs.

Final Fantasy X is the first Final Fantasy game to have its theme song sung in Japanese, and instead of being a pop song, " Suteki da ne " is a traditional Japanese folk song.

The intention to capture an Asian feel is also evident in the character designs, with the basis for Yuna's design being that of Okinawan kimonos; the specific type of kimono chosen for her is a furisode.

Japanese influences are also seen in Lulu's hairstyle and Auron's samurai influences. The concepts of aeons, fayth, pyreflies , sending and unsent all hearken to Asian legends and traditions.

Yoshinori Kitase has stated the game's main theme is "journey", but that in addition there are many hidden themes. Another central theme is legacy, in how both Tidus and Yuna follow in their fathers' footsteps.

Tidus had grown up in his father's shadow and becomes a renowned blitzball star like Jecht was. Yuna follows in her father's example by becoming a summoner.

Years after Jecht and Braska sacrifice themselves, their children follow the same path, but the revelations they uncover along the way force Tidus, Yuna, and their friends to find a new path and free Spira.

Further themed is the Japanese Buddhist religious concepts of jiriki lit. The school of Jodo Shinshu, long empathizing tanriki , sees its historical and cultural influence greatly in the aspects of Yevon; from having a military power, ensuring that the people follow its zeal to have the populace under its teachings, and ultimately, obedient unwavering command, and to bearing influence on political scale, sometimes to the point of corruption.

Another central theme is Gnosticism, a eletist movement in the early Christian Church that was rejected as heresy. Gnostics believed all material existence, including the human body itself, to be sinful, and that the material world was created by an evil god.

The Gnostics believed it was this "hidden knowledge" about the world that freed them from the confines of the body and material existence, uniting them to the spiritual realm created by the evil god of the Old Testament, whom they believed unenlightened Christians unknowingly worshipped.

Spirans believe Sin is their rightful punishment for their vanity and that because mankind is sinful, Sin is continually reborn.

Death is glorified with the summoners sacrificing themselves to summon the Final Aeon, with the aeons themselves being the spirits of the dead.

Those who do not find their way to the Farplane become twisted by the envy they feel toward the living and eventually turn into fiends. Yu Yevon can be viewed as the "evil god" from Gnostic lore, known as Yaldabaoth in Gnostic religions, from whom mankind must be saved.

Although Yu Yevon is not a true god in Final Fantasy X , not having created the world and the people in it, but merely having created Dream Zanarkand and Sin, it is still worshiped in the Yevon religion in a similar way in which the Gnostics believed Yaldabaoth was unknowingly mistaken by the Christian Church for the supreme God, and worshipped as such.

Tidus is introduced to the world as someone who can see Spira's ways of life as it really is: false. By getting to know Tidus and believing in his Zanarkand, Yuna comes around to his way of thinking, and at the crucial moment rejects the Final Summoning as a false rite.

The Gnostic belief of the "hidden knowledge" about the world being the way to save them, is represented in the game by the discovery of truth behind Sin, Yevon, and the Final Summoning.

Once the hidden truth behind Yevon is revealed, Yuna and her friends seek to find a permanent way to vanquish Sin and give the people of Spira a future of independence from Yevon.

Tidus further acts as a Gnostic Christ figure. The Gnostics, rather than believing Jesus Christ to be God the Son, the second Person of a Triune Godhead incarnate, believed him to be a spirit sent from a higher spiritual plane than that of Yaldabaoth, who came to teach the world about the one supreme transcendent God—different from the God of the Old Testament, whom Gnostics believed was actually the lesser, malevolent deity Yaldabaoth, who created all physical matter—and to free humankind from the illusion that was the physical world.

Much similarly, Tidus's very existence is an illusion, as is the world he comes from. The game highlights the belief that religion is a manmade, or at least, cultivated concept, and how customs can change from their original interpretations over time.

The blitzball salute, originally a gesture of respect and greeting in the past for a sport, becomes the Yevon faith's salute.

Machina, once used commonly by Bevelle , is stigmatized and cast down as heresy. The faith of Yevon finds itself not of a supernatural and divine origin, but ultimately one founded by man and whose spiritual protectors and entities are those of martyrs who were once human.

Final Fantasy X is the first numbered Final Fantasy game to feature a musical score not completely credited to Nobuo Uematsu , who has written the music for Final Fantasy since its inception.

The game's soundtrack was co-scored by Junya Nakano and Masashi Hamauzu. The game's main theme , " Zanarkand ", is heard in the beginning and in multiple other forms during the game's main events.

Another prominently featured song is the vocal theme " Suteki da ne ", played during the romantic scene between Yuna and Tidus at the lake in Macalania Woods.

Many tracks also have the instrumental form of this song mixed into them, such as " Yuna's Theme " and "Spira Unplugged".

Be sure to check them out for a comprehensive list of additions and refinements to the realm, including the second installment of the Return to Ivalice saga, cross-world linkshells, and more!

Patch 4. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:.

Please note that only Disciples of the Hand and Land will be allowed to progress through the Namazu beast tribe storyline. Their beast tribe settlement can be found at the location below.

There, players will be able to purchase unique items from the local vendor. Any experience received upon the completion of these quests will be adjusted accordingly.

Gyorin" is unlocked by completing two series of quests, one beginning with the quest "Perchance to Hanami" and the other beginning with the quest "Courage the Cowardly Lupin.

All necessary materials will be provided to crafters with every quest. The required recipes can be found under the Special Recipes tab of the Crafting Log.

Materials requested when playing as a gatherer can only be collected while undertaking each quest. Furthermore, these materials will not be listed in the Gathering Log, but will appear in the Duty List.

An additional vendor will appear at the beast tribe settlement upon completing the beast tribe quest "One Size Fits All. Players can earn Namazu koban by completing Namazu beast tribe daily quests.

The amount of Namazu koban currently held is displayed in the Currency window. Players can now donate unneeded items to help supply and finance the reconstruction of the Doman Enclave.

Please note, however, the enclave has a limited weekly budget to pay gratuity for donations. As players continue to make contributions, the enclave will grow and change over time.

If for any reason an item is donated by mistake, any of the last donated items can be reclaimed, incurring a small transaction fee. Please note, however, reclaimed items will no longer contribute to the Enclave's reconstruction.

Learn more about the Furnishing Design Contest. A message book can be placed in a free company estate, private estate, or an apartment.

Please note you may only set one of each at any given time. While the message book is primarily for visitors to leave messages, the estate owner can also set a greeting message for visitors.

Moreover, notifications will be sent to the owner each time a message is written in the message book. Entries left in the message book are set to public by default, allowing anyone to view them.

However, they can be set to private at the owner's discretion. Players may leave one message in an estate's book per day per character.

Characters are granted ten likes to distribute upon first viewing a message book, and accumulate an additional five likes per day at GMT up to a maximum of fifty.

You cannot "like" your own estate. Players will be informed when the issue has been resolved. Details are included in the Known Issues section. We thank you for your understanding and cooperation.

Race classes have been adjusted as follows: As of patch 4. Eligible races can now be confirmed under the Chocobo tab of the Gold Saucer window. The difficulty of these opponents will scale with the number of victories a player has.

However, this change only applies to scholars, not arcanists or summoners. This information has now been amended. In accordance with this change, the cast time of the pet action Downburst has been made instant.

This trial can only be accessed via the Raid Finder. Players must have battled their foe for at least three minutes in order to receive the power of the Echo.

Players are incapacitated after having battled enemies for a certain period of time. Prepare for a new chapter in this grand adventure!

You can receive only one gear reward per week for completing duties in the Ridorana Lighthouse. In the event you are awarded an item from the loot list, you will automatically Pass on any remaining items.

Upon completing the Ridorana Lighthouse, players can also earn a separate reward once per week. This reward can be exchanged with Eschina in Rhalgr's Reach X In addition, players will also receive two cracked clusters once per week upon completing this duty.

When an area containing a boss battle is sealed, a prompt will appear. Accepting this prompt will allow you to enter the sealed area.

Please note that creating an aetherpool grip will reduce the strength of your aetherpool arm and armor used inside the ruins by Upon clearing floor , a previously acquired aetherpool weapon may be enhanced further by trading in additional aetherpool grips.

Moreover, players can now obtain this item in exchange for totems by speaking with Eschina in Rhalgr's Reach X The new currency can be obtained from the new alliance raid, the Ridorana Lighthouse.

Only the currently available campaign can be accessed in the Duty Finder. Only the currently available campaign can be accessed via Daily Challenge: Frontline in the Duty Finder.

It is now possible to invite players to spectate PvP team battles. It is also possible to create a custom match as a spectator. The color used to display the number of medals for each participant will change according to their current status.

Team names and crests are now displayed when entering the Feast Team Ranked Match. In accordance with the above changes, the number of medals held is no longer displayed in the Feast window or the Duty List.

Displayed information now includes the Adrenaline Rush status, selected additional actions, signs, and up to ten enhancement and enfeeblement icons.

The enemy party list is also displayed. Player ratings at the end of Season Seven will carry over to the pre-season. Learn more about player ratings.

View design contest details. View the new items. Players can trade their craftable item level gear with J'tandhaa in Rhalgr's Reach X These tokens, along with a specific enhancement item, can be exchanged for item level gear.

The following adjustments have also been made to accommodate this change:. By completing these custom deliveries, players can receive gil, experience points, red and yellow crafters' scrips, or red and yellow gatherers' scrips.

Players can gain the ability to cast glamours on Kurenai by raising her satisfaction level to the maximum.

Following the addition of these new functions, the "Current Area" and "Approaching Completion" categories have been added under Relevant in the Achievements window.

Players will be able to form cross-world linkshells of up to 64 players from different worlds on the same data center. Players in a CWLS will be able to see other members' online status, and invite them to parties via subcommand.

Additionally, "Cross-world Linkshell" has been added to the chat window. Log filters, text color, and notification sounds can be adjusted.

New cross-world linkshells can be formed by selecting "Cross-world Linkshell" under Social in the main menu. If you create your own, you will not be able to join another.

Upon being invited to join a CWLS, a player will be added as an invitee and receive an on-screen notification. If they accept, they will become a member.

The creator of a cross-world linkshell will automatically be assigned the rank of Master with the following privileges:. Players can choose to withdraw from a CWLS at any time.

If a player transfers to a world on a different data center than the CWLS, they will be automatically removed. Other various issues have also been addressed.

Die Anzahl der anzuzeigenden Einträge kann verringert werden. Neuigkeiten Neuigkeiten. Community Community-Pinnwand Blogs. Neue Einträge. Fan-Kit Aktualisiert am -.

Neuigkeiten Artikel Patch 4. Disciple of War or Magic level 70??? Players must first complete the main scenario quest "Gosetsu and Tsuyu.

Players must first complete the main scenario quest "??? Players must first complete the Chronicles of a New Era quest "Uninvited.

Players must first complete the Chronicles of a New Era quest "??? Level 1??? Players must first complete the beast tribe quest "One Size Fits All.

Players must first complete the beast tribe quest "??? Treasure Hunt. Grand and Free Companies. The Manderville Gold Saucer.

Before After 30 Elemental Experience Points 1, gil Forbidden Ice, Forbidden Lightning II Defeat 60 ice- or lightning-aspected enemies no more than two elemental levels below your own.

Elemental Experience Points 1, gil Forbidden Fire, Forbidden Earth I Defeat 30 fire- or earth-aspected enemies no more than two elemental levels below your own.

Elemental Experience Points 1, gil Forbidden Water, Forbidden Wind I Defeat 30 water- or wind-aspected enemies no more than two elemental levels below your own.

Elemental Experience Points 1, gil Forbidden Elements I Defeat 10 elementals in Eureka with an elemental level equal to, or higher than your own.

Dark Arts combo potency of has been added. Grit MP cost has been reduced. Dark Passenger Potency has been increased from to Dark Arts potency has been increased from to Additional effect of increased enmity has been added.

Recast time has been increased from 30 to 60 seconds. The Dark Arts effect has been removed. Darkside Effect no longer ends upon being incapacitated.

Shadow Wall Recast time reduced from to seconds. Plunge Dark Arts potency of has been added. Dark Arts effect of increased enmity has been added.

Delay before using a skill after this action has been reduced. Action Adjustment Purification The additional effect "Reduces enmity by half" has been added.

Brotherhood Now grants the effects Brotherhood and Meditative Brotherhood to all nearby party members. Players can now receive multiple stacks of Meditative Brotherhood.

Action Adjustment Jinpu Combo potency has been increased from to Shifu Combo potency has been increased from to Gekko Combo potency has been increased from to Kasha Combo potency has been increased from to Yukikaze Combo potency has been increased from to Action Adjustment Hide The effect will no longer be dispelled when using Sprint.

Action Adjustment Aetherial Manipulation The delay before character movement has been reduced. Between the Lines The delay before character movement has been reduced.

Cast time has been made instant. Healing potency has been increased from to Aetherpact Recast time has been reduced from 5 to 3 seconds.

Fey Union Fey Union can now be interrupted to order faeries to use another action. Dissolve Union Recast time has been reduced from 5 seconds to 1 second.

Action Adjustment Malefic Cast time reduced from 2. Malefic II Cast time reduced from 2. Malefic III Cast time reduced from 2.

Reduction to attack magic potency has been removed. Recast time has been reduced from to seconds.

Aspected Helios Cast time reduced from 3 to 2. Disciple of War or Magic level 70 Kugane X Players must first complete the quest "???

Before After Allagan tomestones of poetics Allagan tomestones of poetics Allagan tomestones of creation 50 Allagan tomestones of mendacity.

Action Effect Night Wing Puts target and all enemies nearby it to sleep. Duration: 3s. Duration: 5s. Effect ends upon executing action on a different target.

Inner Beast Damage reduction effect duration increased from 4 to 5 seconds. Action Adjustment Katon Potency increased from 1, to 1, Hyoton Potency increased from 1, to 1, Bind duration reduced from 4 to 2 seconds.

Bhavacakra Recast time reduced from 40 to 30 seconds. Action Adjustment Higanbana Damage over time potency increased from to Tenka Goken Potency increased from 1, to 2, Knockback distance increased from 6 to 10 yalms.

Action Adjustment Flare Potency reduced from 3, to 2, Freeze Potency reduced from 2, to 1, Convert The additional effect "resets Swiftcast and Aetherial Manipulation recast timers" has been added.

Aetherial Manipulation The delay before character movement has been reduced. Action Adjustment Corps-a-corps The additional effect "inflicts target with Heavy for 3 seconds if suffering from a Monomachy effect inflicted by you" has been added.

Displacement The additional effect "binds target for 2 seconds if suffering from a Monomachy effect inflicted by you" has been added.

Action Adjustment Repelling Shot Bind duration has been reduced from 3 to 2 seconds. Regen Healing over time potency increased from 1, to 1, Duration reduced from 18 to 15 seconds.

Fluid Aura Bind duration reduced from 3 to 2 seconds. Action Adjustment Adloquium Healing potency increased from 2, to 3, Barrier effect changed from "nullifies damage equaling the amount of HP restored" to "nullifies damage equaling half the amount of HP restored.

Benefic II Healing potency reduced from 5, to 4, Disable Duration reduced from 6 to 5 seconds. Additional Action Adjustment Recuperate Recast time increased from 30 to 45 seconds.

The Feast. This item can be stored in an armoire. This item can be converted to a glamour and stored in the dresser.

Crests can be applied to this item. Before After All Basic. Both text and motion will be displayed when no subcommand is specified. Both text and expression will be displayed when no subcommand is specified.

Placeholder Description e1 Displays the name of the first player on the enemy party list. Super-Ether Medicine Processed via the alchemical extraction of aetheric essence occurring in elemental crystals, the contents of this vial instantly restore a significant amount of MP.

Yanxian Verbena Ingredient A hearty plant that can proliferate on nearly any surface, including tree trunks. Its leaves release a pleasant scent when touched.

Drinking it properly requires such finesse that Hingashi is home to many a school focused solely on perfecting the art.

Lake Sphairai Seafood The protruding fangs of this freshwater fish are even sharper than those of a coeurl. Warmscale Pleco Seafood This variety of pleco has adapted to thrive in freezing environs.

Shrieker Seafood Anyone who has seen far enough into the maw of a shrieker to confirm whether its rows of teeth line not just one, but two pharyngeal jaws could not have lived to tell the tale, so the anatomy of this cryptid remains shrouded in mystery.

Hookstealer Seafood A king among Abalathian bitterlings, and lord of the waters of the upper Mirage Creek. Sapphire Fan Seafood A king among cave killifish, and lord of the waters of Dimwold.

Diamond-eye Seafood A king among pearl-eyes, and lord of the waters of Loch Seld. The Gambler Seafood A king among striped fugu, and lord of the waters of Shirogane.

Bokuden Seafood A king among samurai fish, and lord of the waters of Doma Castle. Hawk's Eye Stone A blue-grey jewel consisting of many colored layers.

When polished, it resembles the piercing eye of a raptor. Yanxian Soil Stone Fine, rich earth from Yanxia.

Oroniri Cloth Cloth The dyeing techniques used to color this bolt of cloth are unique to the Oronir. Dotharli Cloth Cloth The dyeing techniques used to color this bolt of cloth are unique to the Dotharl.

Hardened Veteran Tree Sap Reagent A partially congealed ball of sticky sap extracted from an aged tree.

Duskglow Aethersand Reagent The elementally aspected remnants of aetherially reduced matter. This fine sand emits a crepuscular glow independent of ambient light.

Hawk's Eye Sand Reagent Conversion of the mineral hawk's eye via an alchemical process is the only way to create this incomparably fine sand.

Veteran Tree Sap Reagent This sap has been reverted from hardened lumps to its original liquid state via an alchemical process. Kingcraft Demimateria Demimateria A crystallized mass of residual spiritbond energies transferred to an article of weaponry or armor by its exceptionally skilled maker during the crafting process.

Red Dahlias Miscellany A bunch of red dahlias, selectively fertilized to achieve their vibrant color. Bouquets can be placed within select vases for display in estates.

Blue Dahlias Miscellany A bunch of blue dahlias, selectively fertilized to achieve their vibrant color. Yellow Dahlias Miscellany A bunch of yellow dahlias, selectively fertilized to achieve their vibrant color.

Green Dahlias Miscellany A bunch of green dahlias, selectively fertilized to achieve their vibrant color. Orange Dahlias Miscellany A bunch of orange dahlias, selectively fertilized to achieve their vibrant color.

Purple Dahlias Miscellany A bunch of purple dahlias, selectively fertilized to achieve their vibrant color.

White Dahlias Miscellany A bunch of white dahlias, selectively fertilized to achieve their vibrant color.

Black Dahlias Miscellany A bunch of black dahlias, selectively fertilized to achieve their vibrant color. Rainbow Dahlias Miscellany A bunch of rainbow dahlias, selectively fertilized to achieve a variety of vibrant colors.

It is unclear whether the marks within were ever slain by said owner, but the overuse of modifiers such as "ghastly," "terrifying," and "beyond all horrors that haunt the sleeping mind" in their descriptions suggests perhaps not.

Marine Wax Ester Miscellany A saturated wax ester harvested from the fathomless abyss.

Final Fantasy X Rustung 4 Freie Slots Treasure Hunt Video

Final Fantasy X HD: Finding Wantz! (Gear with 4 Empty Slots) Final Fantasy X Rustung 4 Freie Slots Gibts im spiel irgendwo rüstungen zu ergattern, die vier slots haben und schon für Lulu mit eingebauter Schleife und HP Expander und 2 freien Slots. erreicht hat und mit 4 Heiligen Steinen eine leicht zu erhaltene Ability. final fantasy x rustung 4 freie slots. Jan. FINAL FANTASY X/X-2 HD Remaster. All Discussions Keine (Schleife/Hp-Exp 2 freie Slot) Ausrüstung. Hier hab ich mal alle Secrets aus FFX aufgelistet, die ich so mit der Zeit rausgefunden hab. 4. Jekkt's / Braska's / Auron's Sphäroiden. 5. Ziel-Liste des Luftschiffs erweitern. 6. Cheats. 7. Die perfekte Rüstung Waffe: Donnersteppe: Setze den Geist der Kaktoren frei, indem du bei allen 3 leuchtenden Steinen [​Quadrat]. Dank diesem können neue Abilities in die freien Slots der Waffen und Rüstungen Wurde eine Ability erstmal eingebaut, kann sie aus der Waffe/ Rüstung nicht mehr Meidzinkunde, Verdoppelt die Wirkung der Heilitems, Heilwasser x 4. Dies ist Beitrag 8 von 9 der Serie “FFX: Tempel von Spira” 87,5%: Kraft-​Sphäroid x2; 12,5%: Kraft-Sphäroid x2; Rüstung: Slots so löst sich das Siegel auf und der Weg zur Kammer des Asthra ist frei. 2, 3, 4, 5 · 6, 7, 8.

Dahlia Bulbs Gardening Though commonly referred to as "bulbs," these nascent dahlia plants are more akin to tubers.

Despite currently looking like stunted popotoes, they will grow to produce lovely flowers. Voriger Artikel Übersicht Nächster Artikel. Neueste Aktivitäten Die Anzahl der anzuzeigenden Einträge kann verringert werden.

Alle auswählen Japanisch Englisch Deutsch Französisch. Version für Mobilgeräte. Diese Nachricht in Zukunft nicht mehr anzeigen. Forbidden Ice, Forbidden Lightning I Defeat 30 ice- or lightning-aspected enemies no more than two elemental levels below your own.

Forbidden Ice, Forbidden Lightning II Defeat 60 ice- or lightning-aspected enemies no more than two elemental levels below your own.

Forbidden Fire, Forbidden Earth I Defeat 30 fire- or earth-aspected enemies no more than two elemental levels below your own.

Forbidden Fire, Forbidden Earth II Defeat 60 fire- or earth-aspected enemies no more than two elemental levels below your own. Forbidden Water, Forbidden Wind I Defeat 30 water- or wind-aspected enemies no more than two elemental levels below your own.

Forbidden Water, Forbidden Wind II Defeat 60 water- or wind-aspected enemies no more than two elemental levels below your own.

Forbidden Elements I Defeat 10 elementals in Eureka with an elemental level equal to, or higher than your own. Forbidden Elements II Defeat 20 elementals in Eureka with an elemental level equal to, or higher than your own.

Dark Arts potency of has been added. Potency has been increased from to Now grants the effects Brotherhood and Meditative Brotherhood to all nearby party members.

Action category has been changed from Spell to Ability. Fey Union can now be interrupted to order faeries to use another action. Effect changed from "halves Beast Gauge costs" to "allows the use of Beast Gauge actions without cost.

Potency increased from 1, to 1, Potency increased from 1, to 2, Potency reduced from 2, to 1, The additional effect "resets Swiftcast and Aetherial Manipulation recast timers" has been added.

The additional effect "inflicts target with Heavy for 3 seconds if suffering from a Monomachy effect inflicted by you" has been added. The additional effect "binds target for 2 seconds if suffering from a Monomachy effect inflicted by you" has been added.

Healing over time potency increased from 1, to 1, Healing potency increased from 2, to 3, Barrier duration reduced from 6 to 5 seconds.

Augmented Nightsteel Sword Gladiator's Arm. Augmented Nightsteel Battleaxe Marauder's Arm. Augmented Nightsteel Claws Pugilist's Arm. Augmented Nightsteel Katana Samurai's Arm.

Augmented Nightsteel Daggers Rogue's Arm. Augmented Nightsteel Blunderbuss Machinist's Arm. Augmented Silvergrace Grimoire Arcanist's Grimoire.

Augmented Silvergrace Codex Scholar's Arm. Augmented Silvergrace Planisphere Astrologian's Arm. Augmented Nightsteel Shield Shield.

Nightsteel Saw Carpenter's Primary Tool. Nightsteel File Blacksmith's Secondary Tool. Forgeking's File Blacksmith's Secondary Tool. Hammerking's Pliers Armorer's Secondary Tool.

Nightsteel Awl Leatherworker's Secondary Tool. Hideking's Awl Leatherworker's Secondary Tool. Silvergrace Needle Weaver's Primary Tool. Nightsteel Alembic Alchemist's Primary Tool.

Nightsteel Mortar Alchemist's Secondary Tool. Cauldronking's Mortar Alchemist's Secondary Tool. Nightsteel Frypan Culinarian's Primary Tool.

Nightsteel Pickaxe Miner's Primary Tool. Nightsteel Sledgehammer Miner's Secondary Tool. Mineking's Sledgehammer Miner's Secondary Tool.

Nightsteel Hatchet Botanist's Primary Tool. Nightsteel Scythe Botanist's Secondary Tool. Fieldking's Scythe Botanist's Secondary Tool.

Blue Dahlia Corsage Head. Yellow Dahlia Corsage Head. Green Dahlia Corsage Head. Orange Dahlia Corsage Head. Purple Dahlia Corsage Head. White Dahlia Corsage Head.

Black Dahlia Corsage Head. Rainbow Dahlia Corsage Head. Bonewicca Protector's Helm Head. Ivalician Ark Knight's Helm Head.

Augmented Nightsteel Helm of Fending Head. Bonewicca Skinner's Visor Head. Ivalician Uhlan's Bandana Head. Augmented Nightsteel Helm of Maiming Head.

Bonewicca Wildling's Helm Head. Ivalician Shikari's Bandana Head. Augmented Silvergrace Halfmask of Striking Head.

Bonewicca Tracker's Helm Head. Ivalician Archer's Headband Head. Bonewicca Shadow's Visor Head. Ivalician Thief's Headband Head.

Bonewicca Whisperer's Mask Head. Ivalician Arithmetician's Monocle Head. Bonewicca Soother's Mask Head. Ivalician Chemist's Monocle Head.

Ornate Yamashi Kasa Head. Quaintrelle's Ruffled Dress Body. Bonewicca Protector's Coat Body. Ivalician Ark Knight's Surcoat Body.

Augmented Nightsteel Armor of Fending Body. Bonewicca Skinner's Mail Body. Ivalician Uhlan's Jacket Body.

Augmented Nightsteel Mail of Maiming Body. Bonewicca Wildling's Jacket Body. Ivalician Shikari's Jacket Body.

Bonewicca Tracker's Coat Body. Ivalician Archer's Jacket Body. Bonewicca Shadow's Chestpiece Body.

Ivalician Thief's Jacket Body. Bonewicca Whisperer's Jacket Body. Ivalician Arithmetician's Robe Body. Bonewicca Soother's Chestpiece Body.

Ivalician Chemist's Robe Body. Ornate Yamashi Dogi Body. Bonewicca Protector's Gauntlets Hands. Ivalician Ark Knight's Gauntlets Hands.

Augmented Nightsteel Gauntlets of Fending Hands. Bonewicca Skinner's Gloves Hands. Ivalician Uhlan's Fingerless Gloves Hands.

Augmented Nightsteel Gauntlets of Maiming Hands. Bonewicca Wildling's Gauntlets Hands. Ivalician Shikari's Fingerless Gloves Hands.

Bonewicca Tracker's Gauntlets Hands. Ivalician Archer's Gloves Hands. Augmented Slothskin Gloves of Aiming Hands. Bonewicca Shadow's Gauntlets Hands.

Ivalician Thief's Gloves Hands. Augmented Slothskin Gloves of Scouting Hands. Bonewicca Whisperer's Gauntlets Hands. Ivalician Arithmetician's Gloves Hands.

Bonewicca Soother's Gauntlets Hands. Ivalician Chemist's Gloves Hands. Ornate Yamashi Tekko Hands. Ornate Onishi Tekko Hands.

Bonewicca Protector's Belt Waist. Ivalician Ark Knight's Belt Waist. Augmented Slothskin Belt of Fending Waist. Bonewicca Skinner's Belt Waist.

Ivalician Uhlan's Belt Waist. Augmented Slothskin Belt of Maiming Waist. Bonewicca Wildling's Belt Waist. Ivalician Shikari's Belt Waist.

Augmented Slothskin Belt of Striking Waist. Bonewicca Tracker's Belt Waist. Ivalician Archer's Belt Waist. Augmented Slothskin Belt of Aiming Waist.

Bonewicca Shadow's Belt Waist. Ivalician Thief's Belt Waist. Augmented Slothskin Belt of Scouting Waist. Bonewicca Whisperer's Belt Waist.

Ivalician Arithmetician's Belt Waist. Augmented Slothskin Belt of Casting Waist. Bonewicca Soother's Belt Waist. Ivalician Chemist's Belt Waist.

Augmented Slothskin Belt of Healing Waist. Landking's Survival Belt Waist. Handking's Tool Belt Waist. Quaintrelle's Ruffled Skirt Legs.

Bonewicca Protector's Trousers Legs. Ivalician Ark Knight's Bottoms Legs. Bonewicca Skinner's Trousers Legs. Ivalician Uhlan's Trousers Legs.

Bonewicca Wildling's Sarouel Legs. Ivalician Shikari's Trousers Legs. Bonewicca Tracker's Trousers Legs. Ivalician Archer's Bottoms Legs. Bonewicca Shadow's Trousers Legs.

Ivalician Thief's Bottoms Legs. Bonewicca Whisperer's Sarouel Legs. Ivalician Arithmetician's Bottoms Legs.

Bonewicca Soother's Trousers Legs. Ivalician Chemist's Bottoms Legs. Ornate Yamashi Momohiki Legs. Ornate Onishi Momohiki Legs. Quaintrelle's Dress Shoes Feet.

Bonewicca Protector's Sabatons Feet. Ivalician Ark Knight's Greaves Feet. Augmented Nightsteel Sabatons of Fending Feet.

Bonewicca Skinner's Sabatons Feet. Ivalician Uhlan's Greaves Feet. Augmented Nightsteel Greaves of Maiming Feet. Bonewicca Wildling's Greaves Feet.

Ivalician Shikari's Greaves Feet. Augmented Slothskin Boots of Striking Feet. Bonewicca Tracker's Sabatons Feet. Ivalician Archer's Boots Feet.

Augmented Slothskin Boots of Aiming Feet. Bonewicca Shadow's Sabatons Feet. Ivalician Thief's Boots Feet. Augmented Slothskin Thighboots of Scouting Feet.

Bonewicca Whisperer's Greaves Feet. Ivalician Arithmetician's Shoes Feet. Augmented Slothskin Boots of Casting Feet.

Bonewicca Soother's Sabatons Feet. Ivalician Chemist's Shoes Feet. Augmented Slothskin Boots of Healing Feet. Ornate Yamashi Zori Feet.

Bonewicca Earring of Fending Earrings. Augmented Silvergrace Earring of Fending Earrings. Bonewicca Earring of Slaying Earrings.

Augmented Silvergrace Earring of Slaying Earrings. Bonewicca Earring of Aiming Earrings. Augmented Silvergrace Earring of Aiming Earrings.

Bonewicca Earring of Casting Earrings. Augmented Silvergrace Earring of Casting Earrings. Bonewicca Earring of Healing Earrings.

Augmented Silvergrace Earring of Healing Earrings. Silvergrace Earrings of Gathering Earrings. Landking's Earring Earrings.

Silvergrace Earrings of Crafting Earrings. Handking's Earring Earrings. Bonewicca Necklace of Fending Necklace.

Bonewicca Necklace of Slaying Necklace. Bonewicca Necklace of Aiming Necklace. Bonewicca Necklace of Casting Necklace.

Bonewicca Necklace of Healing Necklace. Slothskin Necklace of Gathering Necklace. Landking's Necklace Necklace. Black Willow Necklace of Crafting Necklace.

Handking's Necklace Necklace. Bonewicca Bangle of Fending Bracelets. Bonewicca Bangle of Slaying Bracelets. Bonewicca Bangle of Aiming Bracelets.

Bonewicca Bangle of Casting Bracelets. Bonewicca Bangle of Healing Bracelets. Slothskin Armillae of Gathering Bracelets. Landking's Armillae Bracelets.

Black Willow Armillae of Crafting Bracelets. Handking's Armillae Bracelets. Bonewicca Ring of Fending Ring. Augmented Silvergrace Ring of Fending Ring.

Bonewicca Ring of Slaying Ring. Augmented Silvergrace Ring of Slaying Ring. Bonewicca Ring of Aiming Ring. Augmented Silvergrace Ring of Aiming Ring.

Bonewicca Ring of Casting Ring. Augmented Silvergrace Ring of Casting Ring. Bonewicca Ring of Healing Ring. Augmented Silvergrace Ring of Healing Ring.

Slothskin Ring of Gathering Ring. Black Willow Ring of Crafting Ring. This concentrated concoction instantly restores a significant amount of HP.

Processed via the alchemical extraction of aetheric essence occurring in elemental crystals, the contents of this vial instantly restore a significant amount of MP.

Yanxian Verbena Ingredient. A hearty plant that can proliferate on nearly any surface, including tree trunks. A sophisticatedly bitter infusion prepared by whisking fine-ground tea leaves into piping hot water.

A traditional Nagxian dish consisting of meat and vegetables swaddled in a thin shell of crispy fried batter.

Rich, oozing cheese complements the seething bite of inferno-hot peppers in this Azim Steppe staple. The protruding fangs of this freshwater fish are even sharper than those of a coeurl.

Anyone who has seen far enough into the maw of a shrieker to confirm whether its rows of teeth line not just one, but two pharyngeal jaws could not have lived to tell the tale, so the anatomy of this cryptid remains shrouded in mystery.

Firelight Goldfish Seafood. A king among Abalathian bitterlings, and lord of the waters of the upper Mirage Creek. The Winter Queen Seafood.

A king among Zekki gators, and lord of the waters of the Isle of Zekki. A blue-grey jewel consisting of many colored layers. The dyeing techniques used to color this bolt of cloth are unique to the Oronir.

The dyeing techniques used to color this bolt of cloth are unique to the Dotharl. Cloth Cointe Quaint Cloth.

Leather Cointe Quaint Leather. Hardened Veteran Tree Sap Reagent. Duskglow Aethersand Reagent. The elementally aspected remnants of aetherially reduced matter.

Conversion of the mineral hawk's eye via an alchemical process is the only way to create this incomparably fine sand.

Veteran Tree Sap Reagent. This sap has been reverted from hardened lumps to its original liquid state via an alchemical process.

Kingcraft Demimateria Demimateria. A crystallized mass of residual spiritbond energies transferred to an article of weaponry or armor by its exceptionally skilled maker during the crafting process.

A bunch of red dahlias, selectively fertilized to achieve their vibrant color. A bunch of blue dahlias, selectively fertilized to achieve their vibrant color.

Yellow Dahlias Miscellany. A bunch of yellow dahlias, selectively fertilized to achieve their vibrant color. Green Dahlias Miscellany. A bunch of green dahlias, selectively fertilized to achieve their vibrant color.

Orange Dahlias Miscellany. A bunch of orange dahlias, selectively fertilized to achieve their vibrant color.

Purple Dahlias Miscellany. A bunch of purple dahlias, selectively fertilized to achieve their vibrant color. White Dahlias Miscellany.

A bunch of white dahlias, selectively fertilized to achieve their vibrant color. Black Dahlias Miscellany.

A bunch of black dahlias, selectively fertilized to achieve their vibrant color. Rainbow Dahlias Miscellany. A bunch of rainbow dahlias, selectively fertilized to achieve a variety of vibrant colors.

Documentation of noteworthy accomplishments for Season Seven of the Feast. Doyen's Clan Mark Log Miscellany. A list of highly elite marks documented by the log's owner.

Marine Wax Ester Miscellany. An illustrated manual of the various steps that comprise a traditional dance of the Oronir tribe.

Ballroom Etiquette - Stimulating Soliloquies Miscellany. An illustrated manual of how to confidently explain a matter in excruciating detail, regardless of whether anyone asked.

Modern Aesthetics - Fashionably Feathered Miscellany. The realm's premier publication on beauty and fashion, this specific copy of Modern Aesthetics covers, in detail, techniques for styling short hair using only a razor and copious amounts of wax.

Namazu Material Supplier Permit Miscellany. This permit allows the hiring of Namazu material suppliers on the estate. Namazu Junkmonger Permit Miscellany.

This permit allows the hiring of Namazu junkmongers on the estate. Namazu Mender Permit Miscellany. This permit allows the hiring of Namazu menders on the estate.

Namazu Manservant Permit Miscellany. This permit allows the hiring of Namazu manservants on the estate. Journeyman Salvager Permit Miscellany.

This permit allows the hiring of journeyman salvagers on the estate. Aetherpool Grip Miscellany. Resistance Token Miscellany. Used by the Ala Mhigan Resistance to verify the submission of battle gear.

Ever in search of true love. Will most likely not call any of your companions a stunted chuluu. King of monkeys.

Clockwork Lantern Minion. Hands-free illumination for the busy insomniac. Wasshoi, yes, yes. Cannot thank you enough, but will certainly try. The trill of this fin-carved flute will summon a squad of mostly dutiful mikoshi-bearing Namazu to your side.

Magitek Conveyor Identification Key Other. A thin rectangular piece of what appears to be cermet. Safeguard System Identification Key Other.

A thin rectangular piece of some unknown material. A highly concentrated elixir blended in the Near Eastern island nation of Radz-at-Han.

Whale-class Pressure Hull Submersible Hull. Comprising the center of a whale-class submersible, this ovoid hull is equipped with two different auxiliary propellers for superior maneuverability.

Whale-class Stern Submersible Stern. Comprising the rear end of a whale-class submersible, this stern is made with heavy-duty screws to ensure stability under pressure.

Whale-class Bow Submersible Bow. Comprising the front end of a whale-class submersible, this bow offers special protection against undersea volcanic eruptions.

Whale-class Bridge Submersible Bridge. Comprising the top of a whale-class submersible, this bridge improves on the depth rating of other models, allowing submersibles equipped with it to delve even further.

Music roll of the soothing tintinnabulation of an oriental wind chime. Music roll of the soothing sound of the cobalt deep.

Music roll for Victory or Death. Music roll for The Ancient City. Music roll for Gates of the Moon.

Music roll for Earth, Wind, and Water. Music roll for Black and White. Music roll for The Mystery of Giruvegan.

Side Attack and Pincer Attack change the entire combat, providing more opportunities for strategy.

In Active mode, time flows regardless of what is going on in game. In Wait mode, time stops when the player is navigating menus. These two modes are usually the closest thing to changing the in-game difficulty, as some events can be stalled to an extent in Wait mode.

The best example is stalling the status ailment Doom , in which the player can let long actions go on in a menu to pause the counter, only to quickly input actions and stop in another menu later.

What could seem like "10 seconds" could be extended to minutes. Final Fantasy X-2 added several new features to the ATB system: Chaining attacks allows the player to deal more damage, and free battle positions can be exploited with having a character perform a physical ability behind the target to strike for double damage.

The player spherechange between dresspheres , or job classes, during a battle allowing for more flexibility than previous job systems offered.

World of Final Fantasy contains the ATB gauge, but is vertical and remains on the left-hand side of the battle screen.

Characters' and stacks ' turns come up when icons representing the characters rise all the way to the top of the gauge.

Player characters' icons have yellow borders, while enemies' icons have red. How fast a character's icon reaches to the top depends on their Agility stat.

A character icon at the very top of the ATB gauge indicates a character currently using their turn. Once their turn is finished, their icon is reset to the bottom of the gauge, and their icon rises up to the top again.

If a character uses the Defend command, however, their icon is set to the middle of the gauge. In addition to to the Active and Wait modes, there is also a "Semi-active" mode, where both Active and Wait modes are used depending on which style of battle menu is used: Active mode for the Basic Menu, and Wait mode for the Classic Menu.

Without action, the ATB gauge will fill slowly, however, attacking will cause the gauge to fill faster. When a gauge fills, a character may perform special actions such as using skills, casting magic, or consuming an item.

In this system, Charge Time CT meters fill up to to allow each unit to take action. CTB is a turn-based system which does not operate in rounds, instead it uses an Act List that is affected through various means and thus does not guarantee that each participant in a battle will have an equal number of turns.

Units with higher speed take more turns than slower ones, making speed more important than in other turn-based battle systems.

Players can substitute party members mid-battle adding a new level of strategy. Spells and abilities such as Haste or Overdrives modify the Act List, as some abilities require a longer cooldown time.

Weaker abilities tend to require less cooldown, thus introducing a trade-off between speed and power.

When a character's turn begins, all action stops while the player decides upon an action. This shifts the focus from reflexes and quick decision-making to strategy and careful planning.

The RTB system replaces the random encounter that has featured in past Final Fantasy games, and instead monsters freely roam areas and are seamlessly engaged.

As the battle takes place without a separate battle screen loading, one is free to move around the landscape during battles, interact with other players, or avoid battles altogether.

Monsters may attack players without provocation, retaining a hint of random encounters. Characters start attacking automatically once they are in combat with an enemy, and special commands and magic can be input any time.

Many items, spells and abilities used during battle have a casting time or delay to use once activated, similar to Active Time Battles.

The system was designed and directed by Hiroyuki Ito , with the actual programming being done by Takashi Isowaki under Takashi Katano.

The ADB system eliminates random battles; the battles take place on the field with no separate battle screen and as such there is no transition between exploration and battle.

The player has the choice of confronting enemies or keeping their distance and exploring the area. Some creatures will not instigate battle with the party unless the party attacks first, and some enemies encountered on the field will be far too powerful when the party first meets them, adding an element of risk to an all-out-attack methodology when first exploring areas.

The player has control over a single party member's movement while engaged in battle and the distance between party members and enemies influences battles as various spells and abilities have an Area of Effect AoE , meaning party members and enemies need to be within a certain range of each other for the abilities to hit.

It derives the flow of time from ATB as each party member has a unique ATB gauge that acts like an action point meter divided up into equal sections a similar system was used in Enix's game Robotrek.

Each action consumes a portion of the ATB gauge; for example, using Attack consumes one segment, while casting Firaga consumes three. Commands can be chained so as long as there are enough ATB segments.

When the player decides on what commands to take, they press another button to execute the commands. If the player executes the chained commands without filling all ATB slots, the unused slots will be filled at the start of the next turn.

Unlike regular ATB, the player is only able to control the actions of the party leader. The party begins with two ATB segments, and each gain a segment through story progression at the end of Chapter Two, subduing their respective Eidolon , obtaining the unique ATB crystal on their Crystarium tree, and synthesizing a third tier weapon , for a maximum of six segments.

A final segment can be obtained through ultimate weapons. In both games, obtaining extra segments means that, although the entire gauge takes longer to recharge, individual segments refill faster.

At six ATB segments, each segment recharges almost twice as fast as having two. At the end of the battle, the player is judged on a rating of zero to five stars in the Battle Results screen.

Battle ranking determines rate and quality of spoils and, in some specific battles, obtaining the highest rank will unlock its trophy.

The base idea of the battle system was to shuffle through equipment and ability sets on the go, while retaining the action style of Command Synergy Battle.

As opposed to Command Synergy Battle where a party of maximum three members could participate, the Style-Change Active Time Battle allows for a single character to be present on the battlefield.

Lightning , the sole playable character of Lightning Returns: Final Fantasy XIII , can shift between three schemata to which a player can assign various equipment pieces and abilities.

Each schema has an ATB gauge which fills over time, and the recharge rate is accelerated when the schema is inactive.

For each schema, up to four actions are assigned to the four face buttons. Using an individual action costs a portion of the active schema's ATB gauge.

Lightning will always begin battle in the schema that the player has set as the default, and her appearance outside of battle is also based on her default schema.

As another new element, Lightning can spend Energy Points during battle to perform special actions. Such actions include casting Curaga or Quake, recovering from KO with Arise, using Overclock to slow down time in order to deal heavy damage and more easily stagger enemies, and using her Army of One attack.

A portion of the EP gauge is refilled at the end of every battle, with the amount refilled detailed on the battle ranking screen. Lightning can gain additional drops during battle by removing parts of her enemies, such as tails and horns, with her attacks.

Players come into contact with enemies on the field. When an enemy targets the player, an encounter gauge appears on the screen, giving the player chance to flee before it fills and avoid the battle.

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